MODULE B- CODING AND EDUCATIONAL ROBOTICS
In this module, the concepts related to educational robotics will be explored, a motivating, innovative and engaging tool, which helps to develop computational thinking by learning to command simple robots with simple programming notions: coding, a new type of language, whose vocabulary and grammar must be known in order for the commands to be executed.
Through the use of tools such as Cubetto and Beebot, Ozobot and Lego Mindstorm Ev3, and with microcontrollers of the Arduino series, the module will guide towards the application of coding to educational robotics.
WHY IS ROBOTICS EDUCATIONAL?
Educational robotics, i.e. the use of robots in teaching, promotes the conjugation of doing and thinking through a constructivist approach, with the method of learning by doing. Educational robotics is able to enhance scholastic learning, develop inclusive teaching, increase motivational aspects and stimulate sociability: in fact, this methodology promotes students' creative aptitudes as well as their communication, cooperation and teamwork skills.
Its application develops in students a new and active attitude towards new technologies.
The fascination that robots have above all on boys and girls means that they can explore the field of mathematics, science and more, from a fun perspective, offering interesting and advantageous moments that derive from the characteristics of the medium.
Studying and applying coding and educational robotics is not only important for learning how to build and program robots, but also for learning a method of reasoning and experimentation.
Coding and educational robotics promote communication, cooperation and teamwork skills ; they foster an attitude of interest and openness towards the classic basic subjects such as mathematics, physics, information technology.
It is therefore a question of directing boys and girls to a new study method based on the concepts of problem solving and learning by doing
The teaching of the module will be supported by materials, educational sets and activity packs designed to design, build and program motorized models based on bricks, developed for the teaching of coding, educational robotics and STEM subjects in primary and secondary schools.
Resources, tools and new methodologies will be made available to teachers to make learning fun and practical and to stimulate students' curiosity inducing them to enthusiastically delve into theoretical concepts related to coding, robotics, science, technology, information technology and mathematics.
CODEY ROCKY IN ACTION Software Learning + Hardware Creation: the fun way to learn about programming
Harnessing the power of mBlock software, Codey Rocky allows children to create dot matrix animations, design games and realize AI and IoT applications. By programming every move made by the robot, not only will children understand each command intuitively, but they will also find it a rewarding experience through hardware creation.